You could be listening to those soundtracks right now, or making your own MP3s from them. And most popular portable devices also have players that support the small sound code rip files, too. It's so much simpler just to use the SPC and player yourself instead of messing around uploading / downloading these huge and pointless FLAC/MP3 transcodes. That's what most these fan rips of classic VGM are made from on this forum (sound code rips passed through an emulator). Both can be found here SPC Players and Tools ~ ( ). Just use the game's SPC file and a SPC player. In that case, I'll repost what I did earlier: ![]() A FiiO E6 headphone amp boosts the signal to something closer to line level, and any additional amplification is done in software.ĭo you plan on doing snes games? Because iv'e been having a hard time time trying to find Castlevania IV and Dracula X.Īny reason you ignored my last response to this request of yours? Since ALL actual hardware rips are hard to find, and since you were posting in a emulator rip thread about it earlier, I'll assume you don't care if it's from the actual console hardware. As with the NES rips, the unamplified audio signal is intercepted prior to amplification, theoretically resulting in a cleaner signal with less distortion. ![]() I've adjusted my hardware configuration for Genesis ripping, modding a console with a couple of RCA jacks connected directly to the motherboard. Notes: Finally, a fresh, upgraded 24/96 rip of Castlevania Bloodlines. ![]() MP3: LAME-encoded at maximum quality settings SOURCE: Modded Model 1 Sega Genesis - Unamplified audio signal from VA6 motherboardĪUDIO CAPTURE HARDWARE: Amplified by FiiO E6, captured by Sound Blaster X-Fi Surround 5.1 Pro
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